nVidia adds PhysX to the Wii

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Now that sounds rather ridiculous.

The Wii, arguably with the hardware of a last-generation console (with brilliant motion-sensing capabilities), isn’t the first thing that comes to mind when you think of nVidia’s process-intensive and super-realistic PhysX platform. The PhysX engine allows developers to create very, very realistic physics simulations. Either way, nVidia has provided a PhysX SDK to Nintendo Wii developers as “a key to our cross-platform strategy”.

It’s rather ironic however. The PhysX platform is designed to execute on nVidia GPUs (as a GPU can do a lot more processing than a CPU, making it idea for physics-work), but this only works on PCs. On consoles, such as the Wii and PS3, which nVidia also recently made it’s PhysX API available to, will still need to use the CPU for all the physical processing involved.

“Based on all the processing cores in the GPU, we can do a lot more processing on the GPU than the CPU. That doesn’t mean the CPU isn’t a great place do processing but we can just take more advantage of an Nvidia GPU,”

Seems like second-guessing the decision to promote the API on consoles to me.